Zombie

Medium Undead, neutral evil

CR 1/4

50 XP

AC: 8
HP: 22 (3d8+9)
Speed: walk 20 ft.
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3

Special Abilities

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Quick Reference

Challenge: CR 1/4
Type: Undead
Size: Medium
Alignment: neutral evil