Panther
Medium Beast, unaligned
50 XP
Special Abilities
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Quick Reference
Running This Encounter
Panthers are ambush predators that excel in surprise attacks from dense cover. Use stealth and positioning to give them advantage on their first attack. They are solitary or paired creatures, so keep numbers low unless they're protecting a lair. Remember they lack intelligence for complex tactics—they attack, retreat if wounded, and hunt for food.
Combat Tactics
Panthers rely on Pounce to knock prey prone, then follow with bite attacks. They prioritize wounded or isolated targets and use terrain to break line of sight when threatened. Expect them to flee if reduced below half health unless defending young.
Environment & Setting
Dense forests, jungles, and thick undergrowth provide ideal hunting grounds and cover for ambushes. Night encounters or dim lighting enhance their predatory advantage.