Panther

Medium Beast, unaligned

CR 1/4

50 XP

AC: 12
HP: 13 (3d8)
Speed: walk 50 ft. , climb 40 ft.
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages:
STR
14
+2
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
14
+2
CHA
7
-2

Special Abilities

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned