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Panther

Medium Beast, unaligned

CR 1/4

50 XP

AC: 12
HP: 13 (3d8)
Speed: walk 50 ft. , climb 40 ft.
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages:
STR
14
+2
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
14
+2
CHA
7
-2

Special Abilities

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Quick Reference

Challenge: CR 1/4
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Panthers are ambush predators that excel in surprise attacks from dense cover. Use stealth and positioning to give them advantage on their first attack. They are solitary or paired creatures, so keep numbers low unless they're protecting a lair. Remember they lack intelligence for complex tactics—they attack, retreat if wounded, and hunt for food.

Combat Tactics

Panthers rely on Pounce to knock prey prone, then follow with bite attacks. They prioritize wounded or isolated targets and use terrain to break line of sight when threatened. Expect them to flee if reduced below half health unless defending young.

Environment & Setting

Dense forests, jungles, and thick undergrowth provide ideal hunting grounds and cover for ambushes. Night encounters or dim lighting enhance their predatory advantage.

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