Reef Shark
Medium Beast, unaligned
100 XP
Special Abilities
Pack Tactics
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Quick Reference
Running This Encounter
Reef sharks are aggressive predators that attack on sight, using their pack hunting instincts to overwhelm prey. Position them in shallow coastal waters or coral reefs where they have mobility advantage. They will continue attacking until their prey is dead or they take significant damage. Use environmental features like rocks and coral to create tactical cover while allowing sharks to circle and dart in.
Combat Tactics
Reef sharks use hit-and-run tactics, dashing in to bite and withdrawing before counterattacks. They focus fire on the weakest-looking target or whoever deals the most damage. If outnumbered, they may flee to deeper water rather than fight to the death.
Environment & Setting
Shallow tropical or subtropical reefs, coastal lagoons, and rocky shallow waters. Ideal depths of 5-20 feet allow sharks to use three-dimensional movement advantage.