Scout
Medium Humanoid (any race), any alignment
100 XP
Special Abilities
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Quick Reference
Running This Encounter
Scouts are excellent for ambush encounters and reconnaissance scenarios. Use them in groups of 3-4 to challenge a low-level party, positioning them in natural cover like forests or rocky terrain. They excel at hit-and-run tactics and can communicate with larger groups, making them great for early warnings of bigger threats. Consider mixing them with bandits or cultists for more complex encounters.
Combat Tactics
Scouts prioritize ranged attacks from cover, using their shortbows to deal consistent damage while maintaining distance. They will flee if outnumbered or if their allies fall, often attempting to draw enemies into ambushes or toward reinforcements.
Environment & Setting
Scouts work best in wilderness settings such as forests, hills, or mountain passes where natural cover is abundant. They can also be used as bandits on roads, in ruins, or around enemy encampments.