Skeleton
Medium Undead, lawful evil
50 XP
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Quick Reference
Running This Encounter
Skeletons are fragile but dangerous in groups. Use them as minions for necromancers or as guardians in crypts and dungeons. They lack intelligence, so they fight until destroyed. Position them to funnel the party into chokepoints where numbers matter more.
Combat Tactics
Skeletons shamble forward in direct attacks, lacking tactical awareness. They focus on whoever is closest and will ignore obvious threats. In groups of 3+, they can overwhelm lower-level parties through action economy.
Environment & Setting
Ancient tombs, crypts, wizard towers, and bone-filled dungeons suit skeletons best. Narrow corridors and rubble-strewn chambers enhance their mob tactics.