Spirit Naga

Large Monstrosity, chaotic evil

CR 8

3,900 XP

AC: 15 (natural armor)
HP: 75 (10d10+20)
Speed: walk 40 ft.
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
STR
18
+4
DEX
17
+3
CON
14
+2
INT
16
+3
WIS
15
+2
CHA
16
+3

Special Abilities

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

* Cantrips (at will): mage hand, minor illusion, ray of frost
* 1st level (4 slots): charm person, detect magic, sleep
* 2nd level (3 slots): detect thoughts, hold person
* 3rd level (3 slots): lightning bolt, water breathing
* 4th level (3 slots): blight, dimension door
* 5th level (2 slots): dominate person

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 8
Type: Monstrosity
Size: Large
Alignment: chaotic evil