Spy

Medium Humanoid (any race), any alignment

CR 1

200 XP

AC: 12
HP: 27 (6d8)
Speed: walk 30 ft.
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Senses: passive Perception 16
Languages: any two languages
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Special Abilities

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Quick Reference

Challenge: CR 1
Type: Humanoid
Size: Medium
Alignment: any alignment