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Werebear

Medium Humanoid (human), neutral good

CR 5

1,800 XP

AC: 10 (10 in humanoid form, 11 (natural armor) in bear and hybrid form)
HP: 135 (18d8+54)
Speed: walk 30 ft.
Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
12
+1

Special Abilities

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Quick Reference

Challenge: CR 5
Type: Humanoid
Size: Medium
Alignment: neutral good
Best for a party of 4 at level 6-8

Running This Encounter

Werebears are formidable shapeshifters that can dramatically shift the battlefield by transforming mid-combat, forcing players to adapt their strategies. They excel in wilderness encounters where they can leverage superior mobility and climbing ability, making them memorable opponents. The key to running them effectively is emphasizing their bestial nature—they're not mindless beasts but intelligent combatants who understand tactics. Use their damage output to make the party feel threatened while their regeneration keeps them in the fight, creating tension around resource management.

Combat Tactics

A werebear focuses on closing distance quickly, using its climb speed to control vertical terrain and its multiattack to devastate single targets with claws and bite. It prioritizes eliminating spellcasters and ranged attackers first, as they pose the greatest threat to its relatively low AC. When reduced to half health, it may retreat to use natural cover and regenerate, forcing the party to pursue into difficult terrain or negotiate.

Environment & Setting

Werebears thrive in forests, mountains, and wilderness areas with dense vegetation and rocky outcrops that provide climbing opportunities and natural cover. Place them near caves, cliff faces, or dense tree groves where their climb speed provides tactical advantages and escape routes.

Related Monsters