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Owlbear

Large Monstrosity, unaligned

CR 3

700 XP

AC: 13 (natural armor)
HP: 59 (7d10+21)
Speed: walk 40 ft.
Skills: Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages:
STR
20
+5
DEX
12
+1
CON
17
+3
INT
3
-4
WIS
12
+1
CHA
7
-2

Special Abilities

Keen Sight and Smell

The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack

The owlbear makes two attacks: one with its beak and one with its claws.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Quick Reference

Challenge: CR 3
Type: Monstrosity
Size: Large
Alignment: unaligned
Best for party of 4 at level 4-5

Running This Encounter

The Owlbear is a cunning ambush predator that uses its keen senses to track prey before attacking with overwhelming force. Position it in terrain that allows for surprise rounds or sudden appearance from cover. Use its high damage output (3d8+4 per attack) to threaten the party's frontline quickly. Remember it has advantage on Wisdom (Perception) checks, making it difficult to surprise.

Combat Tactics

The Owlbear charges the nearest enemy and uses its multiattack to focus down one target at a time, attempting to grapple when possible with its advantage. It fights to the death but will pursue fleeing prey relentlessly due to its hunting instincts. Use its immunity to sleep effects and resistance to melee damage from non-magical weapons to highlight its ferocity.

Environment & Setting

Dense forests, rocky caverns, or overgrown ruins where the Owlbear can lurk unseen until ready to strike. The terrain should provide cover for the monster's approach and ideally have vertical elements or natural barriers to complicate movement.