Worg

Large Monstrosity, neutral evil

CR 1/2

100 XP

AC: 13 (natural armor)
HP: 26 (4d10+4)
Speed: walk 50 ft.
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Goblin, Worg
STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
-2
WIS
11
+0
CHA
8
-1

Special Abilities

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Quick Reference

Challenge: CR 1/2
Type: Monstrosity
Size: Large
Alignment: neutral evil