Augury
DivinationBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
- Weal, for good results
- Woe, for bad results
- Weal and woe, for both good and bad results
- Nothing, for results that aren't especially good or bad The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Spell Details
Player Guide
Use Augury before committing to risky plans—entering a suspicious dungeon, negotiating with a powerful NPC, or engaging in a potentially catastrophic course of action. The spell's vague responses (weal, woe, weal and woe, or nothing) force interpretation, so ask specific yes/no questions framed as actions to maximize clarity. Cast this during the planning phase of an adventure rather than in the heat of battle, and remember the 30-minute window is strict—use it to confirm your next immediate decision, not distant plans.
Spell Combos
DM Tips
Augury's vagueness is intentional—avoid making it a perfect divination tool by giving cryptic or misleading responses when the caster asks poorly-framed questions. Maintain the 30-minute rule strictly: if the party delays more than 30 minutes before taking the divined action, the answer no longer applies and circumstances may have changed.