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Detect Magic

Divination
Level: 1st-level
Casting Time: 1 action
Range: Self
Duration: Up to 10 minutes
Components: V, S

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Concentration Ritual

Spell Details

School: Divination
Level: 1
Ritual: Yes
Concentration: Yes
Classes: Bard, Cleric, Druid, Paladin, Ranger, Ritual Caster, Sorcerer, Wizard
B-Tier Detect Magic is a versatile utility spell with excellent exploration and preparation value, but limited direct combat application and a concentration requirement reduce its tactical impact.

Player Guide

Cast Detect Magic before entering dungeons or suspicious areas to identify magical traps, enchanted items, and spellcasters before engagement. Use your action economy wisely—sense magic passively while taking other actions, then spend an action only when you need to identify specific magical auras. This spell excels at preparation and reconnaissance, allowing your party to plan encounters strategically rather than walking into magical ambushes. Remember it penetrates most barriers, making it ideal for scouting behind doors and walls without exposing yourself to danger.

DM Tips

Detect Magic reveals the presence and school of magic but not detailed function—a fireball trap and a healing beacon both register as Evocation, preserving mystery. Consider whether scrying wards or specific divination countermeasures in your world can mask magical auras from detection to maintain challenge.