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Beacon of Hope

Abjuration
Level: 3rd-level
Casting Time: 1 action
Range: 30 feet
Duration: Up to 1 minute
Components: V, S

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

Concentration

Spell Details

School: Abjuration
Level: 3
Ritual: No
Concentration: Yes
Classes: Cleric, Paladin
A-Tier Beacon of Hope provides exceptional support utility with multiple powerful effects that scale with party size, making it invaluable for any group facing prolonged combat or dangerous saves.

Player Guide

Cast this spell before entering dangerous combat or at the start of a major encounter to maximize its 1-minute duration across multiple rounds. The doubled healing effect is particularly potent when combined with healing spells, turning a Cure Wounds or Healing Word into a full restoration rather than a modest top-up. The advantage on death saves is a lifesaver for allies at 0 HP—position yourself where you can cast it early if allies start dropping. Remember that the wisdom save advantage helps against common save-based threats like Hold Person or Mind Sliver, protecting your entire group's mental fortitude.

DM Tips

Clarify that 'maximum number of hit points possible' means rolling at maximum or using the maximum value from dice, ensuring consistent rulings. Consider the action economy impact—this is a concentration spell with no material components, so it's quick to cast, but remind players of concentration checks if they take damage.