Mass Healing Word
EvocationAs you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.
Spell Details
Player Guide
Cast Mass Healing Word as a bonus action to heal up to six allies within 60 feet, preserving your action for damaging spells, attacks, or movement. Position yourself where you can see multiple wounded party members without needing to be adjacent. Use this spell to top off multiple hurt allies after large AoE damage or concentrate on offensive spells while keeping the party alive. Prioritize healing allies below half health to maximize action efficiency over healing full-health characters.
Spell Combos
DM Tips
Track line-of-sight carefully since the spell requires seeing targets, not just knowing they exist. Consider how you balance encounter difficulty when clerics can heal multiple allies without using actions, rewarding clever positioning and tactical play.