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Blight

Necromancy
Level: 4th-level
Casting Time: 1 action
Range: 30 feet
Duration: Instantaneous
Components: V, S

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels: When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th.

Spell Details

School: Necromancy
Level: 4
Ritual: No
Concentration: No
Classes: Druid, Sorcerer, Warlock, Wizard
B-Tier Blight is a solid single-target damage spell with excellent damage potential, but lacks control effects and is hindered by its narrow utility outside of combat.

Player Guide

Use Blight as a high-damage finisher against isolated targets, particularly those with low Constitution saves or when you've already softened them with other spells. The 8d8 damage output rivals or exceeds many 4th-level spells, making it valuable for eliminating threats quickly. Coordinate with allies who can impose disadvantage on saving throws (such as through spells like *Bestow Curse*) to maximize hit probability. Be aware that this spell deals necrotic damage, which many undead and fiends resist, so confirm enemy type resistances before committing your action.

DM Tips

Clarify that Blight deals necrotic damage, which many undead, fiends, and plants may resist—plan enemy resistances accordingly. Remember that the spell requires line of sight and a creature as a target, so it cannot affect objects or structures despite the thematic potential.