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Flame Strike

Evocation
Level: 5th-level
Casting Time: 1 action
Range: 60 feet
Duration: Instantaneous
Components: V, S, M
Materials: Pinch of sulfur.

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

Spell Details

School: Evocation
Level: 5
Ritual: No
Concentration: No
Classes: Cleric, Paladin, Warlock
A-Tier Excellent damage output with large AoE and guaranteed hit on failed saves, though no damage on success limits reliability.

Player Guide

Position Flame Strike on clustered enemies to maximize affected targets, as the 10-foot radius and 40-foot height make it ideal for vertical formations or multiple foes. Use it after control spells like Hold Person or Web to ensure enemies can't spread out before the spell lands. The spell deals half damage on successful Dexterity saves, so target low-DEX enemies or those already concentrating on other spells. Consider that this spell doesn't require concentration, allowing you to maintain other spells while dealing massive damage.

DM Tips

Remind players the spell targets a point they specify within range, not a creature, preventing auto-targeting. Use this spell to emphasize divine casters' raw power in combat, but consider cover and positioning—the cylinder is vertical, so creatures behind walls are safe.