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Giant Insect

Transmutation
Level: 4th-level
Casting Time: 1 action
Range: 30 feet
Duration: Up to 10 minutes
Components: V, S

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.

Concentration

Spell Details

School: Transmutation
Level: 4
Ritual: No
Concentration: Yes
Classes: Druid
B-Tier Situational control spell with high action economy potential but limited damage output compared to direct damage spells.

Player Guide

Giant Insect excels when you have access to natural insects in your environment—coordinate with your DM beforehand about availability. Use it to control multiple creatures on the battlefield, forcing enemies to split their attention across numerous threats. Position your insects to flank enemies, trigger opportunity attacks, or block enemy movement. The spell's true value emerges in exploration and utility scenarios where insects solve environmental puzzles or provide scouting advantages.

DM Tips

Establish clear rules about insect availability in your world before players rely on this spell. Remember that giant insects have no loyalty beyond the spell duration and follow simple commands—they're not allies, just animated threats.