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Faerie Fire

Evocation
Level: 1st-level
Casting Time: 1 action
Range: 60 feet
Duration: Up to 1 minute
Components: V

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Concentration

Spell Details

School: Evocation
Level: 1
Ritual: No
Concentration: Yes
Classes: Bard, Cleric, Druid, Warlock
A-Tier Outstanding action economy and party synergy—reliable vision denial that enables critical hits for allies without concentration drain after initial cast.

Player Guide

Cast Faerie Fire before your party's primary damage dealers engage to grant advantage on attack rolls against outlined creatures. The spell works exceptionally well in darkness or against invisible enemies, but shines most when combined with melee-focused parties. Use it on high-priority targets (casters, leaders) rather than spreading effects thin, and note that it persists even if you lose line of sight or move away.

DM Tips

Remind players that Faerie Fire removes invisibility (creatures are outlined) and heavily penalizes stealth-based encounters. Track which creatures are outlined each round, as the visual effect is obvious to all combatants—intelligent enemies will prioritize eliminating the caster.