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Protection from Energy

Abjuration
Level: 3rd-level
Casting Time: 1 action
Range: Touch
Duration: Up to 1 hour
Components: V, S

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

Concentration

Spell Details

School: Abjuration
Level: 3
Ritual: No
Concentration: Yes
Classes: Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
B-Tier A solid defensive option that provides meaningful damage reduction in specific scenarios, but limited by requiring an action, touch range, and only protecting against one damage type per casting.

Player Guide

Cast this spell before combat if you know what damage type enemies will deal, or use it reactively when a party member is about to face a known threat. The 1-hour duration makes it excellent for protecting allies during planned encounters, dungeons, or extended combat scenarios. Coordinate with your party to identify which damage types are most prevalent in upcoming challenges, and remember that resistance halves all damage of that type, making it particularly valuable against high-damage enemies. This spell shines when protecting non-casters or low-AC allies from elemental damage dealers.

DM Tips

Clarify before the spell is cast which damage type is chosen, as it cannot be changed during the duration. Remember that resistance applies to all instances of that damage type from any source, including environmental hazards, traps, and friendly fire effects.