Protection from Energy
AbjurationFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Spell Details
Player Guide
Cast this spell before combat if you know what damage type enemies will deal, or use it reactively when a party member is about to face a known threat. The 1-hour duration makes it excellent for protecting allies during planned encounters, dungeons, or extended combat scenarios. Coordinate with your party to identify which damage types are most prevalent in upcoming challenges, and remember that resistance halves all damage of that type, making it particularly valuable against high-damage enemies. This spell shines when protecting non-casters or low-AC allies from elemental damage dealers.
Spell Combos
DM Tips
Clarify before the spell is cast which damage type is chosen, as it cannot be changed during the duration. Remember that resistance applies to all instances of that damage type from any source, including environmental hazards, traps, and friendly fire effects.