Resistance
AbjurationYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Spell Details
Player Guide
Cast Resistance before entering combat or when you anticipate dangerous saving throws (such as before facing a spellcaster known for save-based effects). The key tactical advantage is choosing when to use the d4—wait until after the saving throw is rolled to decide if the bonus is needed, unless you're confident the d4 will make the difference. Stack this with allies who specialize in save-based debuffs, as boosting one creature's saves against your own team's spells can enable riskier area effects. Remember the spell ends after one save is attempted, so time its use when a single save matters most.
Spell Combos
DM Tips
Clarify whether the d4 is rolled and added after the saving throw result is known (the spell text suggests this is allowed). Be consistent about whether Resistance ends immediately after the die is rolled or after the save is resolved—technically it ends after one saving throw is attempted, not just when the die is added.