Sleet Storm
ConjurationUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.
Spell Details
Player Guide
Position Sleet Storm to deny enemy movement and force concentration saves, as creatures have disadvantage on Dexterity saves while in the area. Place the cylinder to split enemy forces or protect your backline, ensuring your melee allies can still advance through it while ranged attackers benefit from the heavily obscured condition on enemies outside. The 40-foot radius provides massive area coverage; combine with allies who have tremorsense, blindsight, or darkvision to neutralize the obscurement penalty. Remember that the spell lasts for concentration up to 1 minute, making it a sustained battlefield presence that forces enemies to either wait it out or stumble blindly through difficult terrain.
Spell Combos
DM Tips
Sleet Storm creates a cylindrical region, not a square—measure radius from the center point in all directions including diagonals. Clarify with players whether creatures at the cylinder's edge can see into the obscured area and be targeted from outside; heavily obscured typically prevents this, making it tactically superior to fog cloud.