Sunbeam
EvocationA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Spell Details
Player Guide
Position yourself to maximize targets in a straight line, especially against clustered enemies or in narrow corridors. The 5-foot width is narrow, so aim perpendicular to enemy formations rather than along them. Combine with control spells that immobilize targets to guarantee hits, and prioritize against creatures with poor CON saves. Use it as your primary action when 2+ enemies are lined up, otherwise a single-target spell may be more efficient.
Spell Combos
DM Tips
Sunbeam requires line of sight and an unobstructed path—walls, pillars, and large creatures block it. Remember undead and oozes often have resistance or immunity to radiant damage, reducing effectiveness against these creature types.