Ape
Medium Beast, unaligned
100 XP
Actions
Multiattack
The ape makes two fist attacks.
Fist
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock
Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Quick Reference
Running This Encounter
Apes are aggressive territorial creatures that attack intruders on sight. Use their 19 HP to absorb some damage before falling, making them decent minions or solo threats for low-level parties. Position them in terrain with climbing opportunities to leverage their mobility. Consider using multiple apes to pose a genuine threat to higher-level groups.
Combat Tactics
Apes charge into melee combat and rely on their Fist attacks, dealing 1d6+3 damage per hit. They prefer engaging at close range and have decent AC for their CR, so they can trade blows effectively. Use their Rock attack (range 25/50 ft.) to open combat if they spot enemies from a distance.
Environment & Setting
Dense jungles, dense forests, or mountainous regions with rocky outcrops and tall trees. Ruins overgrown with vegetation or caverns with high ceilings work well to emphasize their climbing and physical prowess.