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Ape

Medium Beast, unaligned

CR 1/2

100 XP

AC: 12
HP: 19 (3d8+6)
Speed: walk 30 ft. , climb 30 ft.
Skills: Athletics +5, Perception +3
Senses: passive Perception 13
Languages:
STR
16
+3
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
7
-2

Actions

Multiattack

The ape makes two fist attacks.

Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock

Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Quick Reference

Challenge: CR 1/2
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1-2

Running This Encounter

Apes are aggressive territorial creatures that attack intruders on sight. Use their 19 HP to absorb some damage before falling, making them decent minions or solo threats for low-level parties. Position them in terrain with climbing opportunities to leverage their mobility. Consider using multiple apes to pose a genuine threat to higher-level groups.

Combat Tactics

Apes charge into melee combat and rely on their Fist attacks, dealing 1d6+3 damage per hit. They prefer engaging at close range and have decent AC for their CR, so they can trade blows effectively. Use their Rock attack (range 25/50 ft.) to open combat if they spot enemies from a distance.

Environment & Setting

Dense jungles, dense forests, or mountainous regions with rocky outcrops and tall trees. Ruins overgrown with vegetation or caverns with high ceilings work well to emphasize their climbing and physical prowess.

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