Centaur
Large Monstrosity, neutral good
450 XP
Special Abilities
Charge
If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Quick Reference
Running This Encounter
Centaurs are proud, territorial creatures that often patrol grasslands and forests in small herds. They typically attempt to intimidate intruders first, using their size and numbers before resorting to violence. If combat erupts, they fight with honor and may respect a worthy opponent enough to negotiate. Position them on open terrain where their mobility advantages shine, and consider having some flee to alert others if the party seems overwhelmingly powerful.
Combat Tactics
Centaurs use their superior speed to maintain distance and attack with longbows (ranged attacks), closing only when advantageous or when enemies approach. They coordinate with pack mates, focusing fire on the most threatening targets and using the Charge action to knock down isolated foes with their spears. A cornered centaur fights ferociously in melee, relying on their pike attacks and ability to reposition.
Environment & Setting
Open grasslands, forest clearings, or meadows where centaurs can gallop freely and use ranged attacks effectively. Avoid tight dungeons or heavily wooded areas that restrict their movement and negate their speed advantage.