Skip to main content

Frog

Tiny Beast, unaligned

CR 0

10 XP

AC: 11
HP: 1 (1d4-1)
Speed: walk 20 ft. , swim 20 ft.
Skills: Perception +1, Stealth +3
Senses: darkvision 30 ft., passive Perception 11
Languages:
STR
1
-5
DEX
13
+1
CON
8
-1
INT
1
-5
WIS
8
-1
CHA
3
-4

Special Abilities

Amphibious

The frog can breathe air and water

Standing Leap

The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Tiny
Alignment: unaligned
Not suitable for combat; appropriate for any level as environmental elements

Running This Encounter

Frogs are best used as environmental flavor or minor hazards rather than combat encounters. A single frog poses no threat to any adventuring party, but swarms of 10+ frogs can slow movement or serve as a distraction. Consider using frogs to set atmosphere in swamps and marshes, or as a food source for larger predators the party might encounter.

Combat Tactics

Frogs have no combat tactics and will attempt to flee or hide when threatened. They may jump away in unpredictable directions, requiring the party to spend time catching them if capture is the goal.

Environment & Setting

Frogs thrive in swamps, marshes, ponds, and other wetland environments. They can also be found near any body of water, particularly in humid, tropical regions.

Related Monsters