Giant Sea Horse

Large Beast, unaligned

CR 1/2

100 XP

AC: 13 (natural armor)
HP: 16 (3d10)
Speed: , swim 40 ft.
Senses: passive Perception 11
Languages:
STR
12
+1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
5
-3

Special Abilities

Charge

If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Quick Reference

Challenge: CR 1/2
Type: Beast
Size: Large
Alignment: unaligned