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Giant Shark

Huge Beast, unaligned

CR 5

1,800 XP

AC: 13 (natural armor)
HP: 126 (11d12+55)
Speed: , swim 50 ft.
Skills: Perception +3
Senses: blindsight 60 ft., passive Perception 13
Languages:
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
-5
WIS
10
+0
CHA
5
-3

Special Abilities

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Quick Reference

Challenge: CR 5
Type: Beast
Size: Huge
Alignment: unaligned
Best for party of 4 at level 6-8

Running This Encounter

The Giant Shark is a relentless predator that pursues prey with single-minded determination. Use its high speed (50 ft. swim) to control positioning and separate party members. The shark's Bite attack (+7, 3d12+4 damage) is devastating, so consider using water terrain to force the party into disadvantageous positions. Have the shark use its mobility to circle prey and attack from unexpected angles, potentially fleeing if reduced below 40 HP.

Combat Tactics

The Giant Shark charges targets with its Bite attack, focusing on whoever deals the most damage. It uses the aquatic environment to its advantage, staying mobile and returning for additional attacks rather than remaining stationary.

Environment & Setting

Deep ocean trenches, coastal waters, or underground underground lakes provide ideal hunting grounds. The encounter works best if the party is swimming or in boats, limiting their mobility options.