Giant Shark
Huge Beast, unaligned
1,800 XP
Special Abilities
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Quick Reference
Running This Encounter
The Giant Shark is a relentless predator that pursues prey with single-minded determination. Use its high speed (50 ft. swim) to control positioning and separate party members. The shark's Bite attack (+7, 3d12+4 damage) is devastating, so consider using water terrain to force the party into disadvantageous positions. Have the shark use its mobility to circle prey and attack from unexpected angles, potentially fleeing if reduced below 40 HP.
Combat Tactics
The Giant Shark charges targets with its Bite attack, focusing on whoever deals the most damage. It uses the aquatic environment to its advantage, staying mobile and returning for additional attacks rather than remaining stationary.
Environment & Setting
Deep ocean trenches, coastal waters, or underground underground lakes provide ideal hunting grounds. The encounter works best if the party is swimming or in boats, limiting their mobility options.