Hunter Shark
Large Beast, unaligned
450 XP
Special Abilities
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Quick Reference
Running This Encounter
Hunter sharks are aggressive ambush predators that use their speed and pack tactics to overwhelm prey. Position them in water environments where they gain mobility advantage over land-bound adventurers. Use their keen senses to detect blood in the water from distance, triggering pursuit behavior. Consider using 2-3 sharks to create a deadly encounter without becoming trivial.
Combat Tactics
Hunter sharks circle prey before attacking, using Pack Tactics to gain advantage when allies are present. They prioritize grappling with bite attacks and use their mobility to dart in and out of range. Once bloodied, they become frenzied and will fight to the death rather than flee.
Environment & Setting
Deep ocean trenches, coastal caves, or large underground lakes and rivers provide ideal hunting grounds. Shallow tropical waters with shipwrecks or rocky outcroppings offer good tactical terrain with limited escape routes.