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Hunter Shark

Large Beast, unaligned

CR 2

450 XP

AC: 12 (natural armor)
HP: 45 (6d10+12)
Speed: , swim 40 ft.
Skills: Perception +2
Senses: darkvision 30 ft., passive Perception 12
Languages:
STR
18
+4
DEX
13
+1
CON
15
+2
INT
1
-5
WIS
10
+0
CHA
4
-3

Special Abilities

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Quick Reference

Challenge: CR 2
Type: Beast
Size: Large
Alignment: unaligned
Best for party of 4 at level 3-5

Running This Encounter

Hunter sharks are aggressive ambush predators that use their speed and pack tactics to overwhelm prey. Position them in water environments where they gain mobility advantage over land-bound adventurers. Use their keen senses to detect blood in the water from distance, triggering pursuit behavior. Consider using 2-3 sharks to create a deadly encounter without becoming trivial.

Combat Tactics

Hunter sharks circle prey before attacking, using Pack Tactics to gain advantage when allies are present. They prioritize grappling with bite attacks and use their mobility to dart in and out of range. Once bloodied, they become frenzied and will fight to the death rather than flee.

Environment & Setting

Deep ocean trenches, coastal caves, or large underground lakes and rivers provide ideal hunting grounds. Shallow tropical waters with shipwrecks or rocky outcroppings offer good tactical terrain with limited escape routes.