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Hyena

Medium Beast, unaligned

CR 0

10 XP

AC: 11
HP: 5 (1d8+1)
Speed: walk 50 ft.
Skills: Perception +3
Senses: passive Perception 13
Languages:
STR
11
+0
DEX
13
+1
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
5
-3

Special Abilities

Pack Tactics

The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Medium
Alignment: unaligned
Best for party of 4 at level 1

Running This Encounter

Hyenas are cowardly pack hunters that rely on numbers and hit-and-run tactics. Use multiple hyenas (4-6) to create a genuine threat despite their low CR. They should circle prey, snap at exposed targets, and retreat if facing organized resistance. Role-play their yipping calls and nervous energy to build atmosphere.

Combat Tactics

Hyenas use pack tactics to gain advantage on attacks against isolated targets. They prioritize flanking and will flee if reduced to half their number, seeking difficult terrain to escape.

Environment & Setting

Hyenas thrive in savannas, badlands, and scrubland with scattered rocks and sparse vegetation for cover. Desert ruins or abandoned settlements inhabited by packs create appropriate lairs.

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