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Raven

Tiny Beast, unaligned

CR 0

10 XP

AC: 12
HP: 1 (1d4-1)
Speed: walk 10 ft. , fly 50 ft.
Skills: Perception +3
Senses: passive Perception 13
Languages:
STR
2
-4
DEX
14
+2
CON
8
-1
INT
2
-4
WIS
12
+1
CHA
6
-2

Special Abilities

Mimicry

The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Quick Reference

Challenge: CR 0
Type: Beast
Size: Tiny
Alignment: unaligned
Best for a party of 4 at level 1-3 (as atmospheric encounters or swarms only)

Running This Encounter

Ravens are best used as environmental detail or minions supporting larger threats rather than standalone combat encounters. They can serve as reconnaissance for evil casters, deliver messages, or harass ranged characters from the air. Their fragility makes them ideal for demonstrating danger or atmosphere without presenting a serious mechanical threat. Consider using swarms of 4-6 ravens to create an actual encounter challenge.

Combat Tactics

Ravens prioritize hit-and-run attacks from the air, pecking at exposed targets before retreating out of melee range. They flee immediately when threatened with serious harm due to their 1 HP, making them cowardly but persistent nuisances. If part of a swarm or commanded by a handler, they focus on distraction and harassment rather than meaningful damage.

Environment & Setting

Ravens thrive in forests, ruins, graveyards, and urban settings where carrion and perches are abundant. They are equally at home in coastal cliffs, abandoned towers, or anywhere with tall structures offering escape routes and vantage points.