Skip to main content

Saber-Toothed Tiger

Large Beast, unaligned

CR 2

450 XP

AC: 12
HP: 52 (7d10+14)
Speed: walk 40 ft.
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages:
STR
18
+4
DEX
14
+2
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
8
-1

Special Abilities

Keen Smell

The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Quick Reference

Challenge: CR 2
Type: Beast
Size: Large
Alignment: unaligned
Best for party of 4 at level 3-5

Running This Encounter

The saber-toothed tiger is a fearsome predator that relies on ambush tactics and raw ferocity. Use its 40 ft. movement speed to reposition aggressively, focusing on isolating and pouncing on targets. With moderate HP and low AC, it should strike hard and fast rather than engage in prolonged combat. Consider using difficult terrain or terrain features to mask its approach until it's ready to attack.

Combat Tactics

The tiger leads with a bite attack targeting the nearest creature, using its multiattack to apply relentless pressure. It should attempt to grapple and restrain prey, dragging them away from allies when advantageous, and avoid spellcasters by closing distance quickly.

Environment & Setting

Ideal in jungle ruins, overgrown temples, or prehistoric valleys with dense vegetation for concealment. Dense forests with rocky outcrops provide cover for ambushes and limit the party's ability to kite the beast.