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Winter Wolf

Large Monstrosity, neutral evil

CR 3

700 XP

AC: 13 (natural armor)
HP: 75 (10d10+20)
Speed: walk 50 ft.
Skills: Perception +5, Stealth +3
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
STR
18
+4
DEX
13
+1
CON
14
+2
INT
7
-2
WIS
12
+1
CHA
8
-1

Special Abilities

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Snow Camouflage

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5-6)

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 3
Type: Monstrosity
Size: Large
Alignment: neutral evil
Best for party of 4 at level 4-5

Running This Encounter

Winter Wolves are intelligent pack hunters that use their lair advantage and cold environment. Position them in snowy terrain where they can use their speed (50 ft.) to control distance and employ hit-and-run tactics. Use their intelligence to coordinate pack movements and exploit terrain features like crevasses or blizzards. Have them retreat to their den if heavily wounded, potentially leading to a pursuit encounter.

Combat Tactics

Winter Wolves prioritize using their Freezing Breath (DC 15 CON save, 45 ft. cone, 22 cold damage) on grouped enemies before closing in for melee attacks. They use their speed to kite slower party members and focus fire on spellcasters, while the pack coordinates to flank and gain advantage.

Environment & Setting

Snowy mountain peaks, frozen tundras, or icy caverns where blizzards provide concealment and difficult terrain slows pursuers. An isolated cave den with multiple exits allows them to execute tactical retreats.