Ice Storm
EvocationA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Spell Details
Player Guide
Position the spell's center to catch multiple enemies while keeping allies outside the 20-foot radius. The spell's 40-foot height makes it effective against flying creatures and provides vertical control. Combine with terrain features or positioning that funnels enemies into the cylinder. Since it deals half damage on a successful save, target creatures with lower Dexterity or pair with effects that impose disadvantage on saves.
Spell Combos
DM Tips
Clarify whether the spell can be centered on a point above ground (allowing creative high positioning) and remind players of the concentration requirement. Watch for abuse of the large radius in confined spaces where it's hard to avoid allies.