Spider Climb
TransmutationUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Spell Details
Player Guide
Use Spider Climb to position your party vertically before combat, gaining high ground advantage and line-of-sight without being flanked. Cast it on melee fighters to enable hit-and-run tactics on walls or ceilings, making them difficult to reach while they attack downward. Combine with ranged allies to create triangulation patterns where enemies struggle to engage multiple party members simultaneously. Suspend yourself from a ceiling during enemy turns to minimize damage from area-of-effect spells originating from ground level.
Spell Combos
DM Tips
Determine ceiling heights and surface textures before combat—not all materials are equally climbable despite the spell's wording. Remind players that Spider Climb leaves hands free but doesn't grant advantage on attack rolls from unusual angles unless you rule so.