Berserker
Medium Humanoid (any race), any chaotic alignment
450 XP
Special Abilities
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Quick Reference
Running This Encounter
Berserkers are savage melee combatants who excel at overwhelming single targets with relentless attacks. Their Reckless Attack feature makes them unpredictable and dangerous, as they'll trade accuracy for damage output. Run them as aggressive, single-minded warriors who charge headfirst into battle; their low AC means clever positioning and ranged attacks can exploit their weaknesses. They work best in small groups or as lieutenants to stronger leaders, providing a front-line threat that demands immediate tactical attention.
Combat Tactics
Berserkers activate Reckless Attack immediately and charge the nearest opponent, prioritizing targets without heavy armor or shields. They'll focus fire on one enemy until it's defeated, rarely switching targets or using tactics. When below half health, they may attempt to close distance on ranged attackers, but their low intelligence means they won't disengage or retreat strategically—they fight until unconscious.
Environment & Setting
Berserkers thrive in open terrain like hillsides, battle-scarred plains, or raid camps where they can charge without obstruction. They're equally at home in cramped dungeon corridors where tight spaces amplify their threat, though narrow passages can limit their mobility advantage.