Berserker

Medium Humanoid (any race), any chaotic alignment

CR 2

450 XP

AC: 13 (hide armor)
HP: 67 (9d8+27)
Speed: walk 30 ft.
Senses: passive Perception 10
Languages: any one language (usually Common)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1

Special Abilities

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Quick Reference

Challenge: CR 2
Type: Humanoid
Size: Medium
Alignment: any chaotic alignment