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Young White Dragon

Large Dragon, chaotic evil

CR 6

2,300 XP

AC: 17 (natural armor)
HP: 133 (14d10+56)
Speed: walk 40 ft. , fly 80 ft. , swim 40 ft. , burrow 20 ft.
Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
11
+0
CHA
12
+1

Special Abilities

Ice Walk

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5-6)

The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Quick Reference

Challenge: CR 6
Type: Dragon
Size: Large
Alignment: chaotic evil
Best for party of 4 at level 7-9

Running This Encounter

Young White Dragons are territorial and aggressive, likely to engage intruders immediately without negotiation. Use the dragon's high AC and HP to create a challenging sustained combat; leverage its Multiattack to pressure multiple party members each round. Position the dragon to maximize its Cold Breath recharge potential, forcing the party to spread out or cluster defensively. Consider environmental hazards like icy terrain or crevasses that complement the dragon's natural habitat and mobility advantages.

Combat Tactics

The Young White Dragon prioritizes devastating targets with its Cold Breath Weapon (DC 18, 55d6 damage) on the first opportunity, then uses Multiattack to bite and claw high-threat targets. It will use its fly speed to maintain distance and reposition, using the Legendary Actions to extend its presence each round. If bloodied below 67 HP, it may attempt to flee rather than fight to the death.

Environment & Setting

Ideal in arctic caves, snow-covered peaks, or frozen tundra where the dragon can leverage natural ice terrain and vertical space for flight. The cold environment should grant the dragon resistance benefits and allow it to use lair actions if this is its territory.