Dimension Door
ConjurationYou teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Spell Details
Player Guide
Use Dimension Door to reposition yourself or allies out of danger, bypass difficult terrain, or move behind enemy lines for optimal spellcasting or melee attacks. The spell's flexibility—seeing, visualizing, or describing the destination—makes it valuable for scouting and repositioning even when vision is limited. Combine with area-denial spells for devastating control, or use it reactively to escape grapples and forced movement effects before your turn ends.
Spell Combos
DM Tips
Be clear about what constitutes a valid destination—a place the caster has seen in person, a detailed mental image, or precise verbal description; prohibit metagaming exploits. Consider that Dimension Door trivializes many dungeon obstacles, so design encounters with multiple phases, teleportation-resistant environments, or enemies that can teleport themselves.