Detect Evil and Good
DivinationFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Spell Details
Player Guide
Cast this spell before entering potentially dangerous locations to scout for fiends, undead, or other supernatural threats without risking direct confrontation. Use the 30-foot detection range to position your party tactically—pull back if you sense a fiend, or prepare ambush positions if you detect undead. This spell is particularly valuable when investigating cursed locations, as it confirms magical desecration and helps identify trapped or consecrated areas. Note that it reveals location but not creature type or intentions, so combine with other information gathering for complete tactical awareness.
Spell Combos
DM Tips
Remember that the spell only detects presence and location within 30 feet—it doesn't penetrate walls or reveal creatures' exact positions beyond directional awareness, preventing it from becoming a substitute for careful dungeon exploration. Clarify with players that 'knowing where it is' means general direction/distance rather than precise coordinates, maintaining tension and mystery.