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Mislead

Illusion
Level: 5th-level
Casting Time: 1 action
Range: Self
Duration: Up to 1 hour
Components: S

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose. You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

Concentration

Spell Details

School: Illusion
Level: 5
Ritual: No
Concentration: Yes
Classes: Bard, Wizard
A-Tier Exceptional utility for reconnaissance, positioning, and deception that enables powerful hit-and-run tactics or safe spell casting setup.

Player Guide

Use Mislead to scout dangerous areas or position yourself for a devastating spell on your next turn while enemies waste actions attacking your double. The invisibility persists through non-damaging spells like Healing Word or Counterspell, allowing you to support allies safely. Create confusion by having your double perform actions that suggest your location while you move freely to flank, escape, or set up concentration spells from safety.

DM Tips

Track the double's location carefully—enemies may attack it, use ranged abilities on it, or attempt to disrupt it with spells like Dispel Magic. Clarify with your player whether they can move the double or control its actions; RAW it simply stands in place, making it a static decoy rather than a mobile distraction.