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Best D&D 5e Spells by Level: Complete Tier List

12 min read

D&D 5e Spell Tier List: Cantrips Through 9th Level

Cantrips

S Tier:

  • Fire Bolt - Reliable damage scaling with character level makes this the gold standard for damage cantrips. Reflex saves aren't common, and the consistent d10 damage output outpaces nearly every other option.
  • Vicious Mockery - Combines damage with crowd control through disadvantage on the next attack roll. The psychic damage still scales, and the utility of imposed disadvantage is invaluable.
  • Message - Infinite communication at range without being detected. Utility cantrips often define campaign flexibility more than damage dealers.

A Tier:

  • Mage Hand Legerdemain - Superior utility for thieves and problem-solvers. Invisible hand manipulation opens countless creative solutions.
  • Prestidigitation - Minor magical effects with enormous roleplay and problem-solving potential. Limited only by DM imagination.

1st Level Spells

S Tier:

  • Magic Missile - Never misses, guaranteed damage, and forces concentration checks even on minor hits. The reliability is unmatched for guaranteed impact.
  • Shield - Reaction spell that grants +5 AC and negates magic missile. A wizard's best friend for surviving through action economy.
  • Healing Word - Bonus action healing at range. The action economy of bringing allies back up while dealing damage is game-changing.

A Tier:

  • Faerie Fire - Removes invisibility and grants advantage on attacks. Low concentration cost for massive damage multiplication.
  • Sleep - Outright removes enemies early in campaigns. Diminishes quickly at higher levels but dominates early play.

2nd Level Spells

S Tier:

  • Hold Person - Paralyzes humanoid enemies with concentration. Guarantees advantage for allies and often ends encounters immediately.
  • Invisibility - Grants near-absolute tactical advantage. Attacking breaks invisibility but grants advantage first. Perfect for burst damage or reconnaissance.
  • Scorching Ray - Multiple attack rolls with scaling damage. More reliable than single-target spells against multiple foes.

A Tier:

  • Misty Step - Bonus action teleportation for 30 feet. Unparalleled mobility without concentration, essential for positioning.
  • Pass Without Trace - Makes an entire party nearly impossible to track. Campaign-defining for stealth-focused groups.

3rd Level Spells

S Tier:

  • Counterspell - Reaction spell that stops enemy spellcasting instantly. Wizard supremacy spell that controls opponent actions.
  • Fireball - Iconic area damage affecting multiple enemies. Dex saves are common but the damage output and range are unsurpassed.
  • Haste - Doubles a character's action economy for one turn. The extra attack action often wins encounters single-handedly.

A Tier:

  • Dispel Magic - Removes magical effects including buffs and ongoing spells. Flexibility makes it invaluable despite inconsistency.
  • Dimension Door - Long-range teleportation for you and an ally. Escape from nearly any situation without concentration.

4th Level Spells

S Tier:

  • Polymorph - Transforms a creature into a beast with concentration. Both offensive transformation and defensive hit point sponging make this versatile.
  • Greater Invisibility - Invisibility that doesn't break on attacking. Combined with bonus action spells, this enables devastating burst damage.
  • Dimension Door - See 3rd level; scaling to 4th level with improved range options.

A Tier:

  • Banishment - Removes a single target from the plane. Charisma save is less common than Dex, and success returns them to the same spot.
  • Confusion - Area effect that incapacitates enemies with concentration. WIS saves are uncommon enough to make this reliable.

5th Level Spells

S Tier:

  • Wall of Force - Creates an impenetrable barrier. No save, no dispel, fundamentally changes battlefield control with concentration.
  • Cone of Cold">Cone of Cold - Massive area damage with scaling. The reliable CON save and AoE damage make it top-tier for decimating groups.
  • Hold Monster - Paralyzes any creature, not just humanoids. Stronger than Hold Person with identical mechanics.

A Tier:

  • Telekinesis - Move objects and creatures with concentration. The range and weight capacity enable creative problem-solving beyond combat.
  • Scrying - Observe any location you're familiar with. Campaign-defining reconnaissance without physical presence.

6th Level Spells

S Tier:

  • Mass Suggestion - Charm multiple creatures with concentration. The open-ended nature of suggestions enables limitless creative solutions.
  • Disintegrate - Instantly destroys creatures with 12d6 damage. The scaling and guaranteed damage on failed saves make this devastatingly reliable.
  • True Polymorph - Permanent transformations including into objects. Game-breaking potential with preparation and creative application.

A Tier:

  • Teleport - Long-distance travel for entire party. Campaign flexibility rivals only the most powerful magic items.

7th Level Spells

S Tier:

  • Teleport - Unmatched mobility and strategic positioning. The action economy of moving entire parties defines high-level play.
  • Forcecage - Imprisons creatures with no save and no escape. The concentration uptime creates permanent tactical advantages.
  • Wish - Cast any spell or wish for an effect. The ultimate spell, limited only by DM interpretation and the danger of failed wishes.

8th Level Spells

S Tier:

  • Clone - Create a backup body for immortality. Strategic immortality changes entire campaign dynamics permanently.
  • Power Word Stun - Instantly incapacitate any creature under 150 HP. No save, pure action denial at the highest levels.

9th Level Spells

S Tier:

  • Wish - Ultimate spell with infinite potential. Limited uses necessitate strategic application, but no other spell approaches its flexibility.
  • True Resurrection - Resurrects any creature regardless of condition. Negates the strongest consequence D&D offers while removing gold constraints.
  • Gate - Opens portals to other planes. Summons powerful allies and enables planar travel without restriction.

Tier Explanation

S Tier spells define character power and change campaign scope. These spells provide capabilities that fundamentally alter how encounters resolve or enable entire strategies.

A Tier spells are excellent choices that provide significant advantages without breaking balance. They excel in specific situations and offer reliable utility.

This ranking prioritizes versatility, reliability, and impact on overall campaign dynamics rather than pure numerical damage output.